All good factions' and companions' most positive outcomes after aiding the NCR throughout the game and siding with them at the end. Evil factions got what they deserved. Here's the list of conditions for all the slides (obviously, SPOILERS): (1) Default intro slide (2-NCR) NCR Victory at Hoover Dam (3-Courier) Good Karma, Male, NCR Victory at Hoover Dam (4-Black Mountain) Repair Rhonda at Black Mountain, Tabitha alive (5-Raul) Rescue Raul, complete "Old School Ghoul", and convince him to take up his guns again, alive at endgame (6-Boomers) Complete "Volare!" to win Boomers' loyalty, NCR Victory at Dam (7-Brotherhood of Steel [BoS]) Do not overthrow Elder McNamara, complete his quest to join BoS, negotiate truce between NCR and BoS, NCR Victory at Dam (8-Veronica) Complete "I Could Make You Care", convince her to stay in the BoS, negotiate BoS/NCR truce, alive at endgame (9-Fiends) Kill Motor-Runner, Cook-Cook, Violet, and Driver Nephi - bunch of murdering rapists=dead (10-Followers of the Apocalypse) Convince Julie Farkas to aid NCR prior to the final battle at the Dam, NCR Victory at the Dam, Julie alive at endgame (11-Arcade) Complete "For Auld Lang Syne", convince Arcade to stay at Freeside to provide medical support, alive at endgame (12-Goodsprings) Protect Goodsprings from the Powder Gangers, NCR Victory at Dam (13-Cass) Complete "Heartache by the Number" peacefully, do NOT steal Gun Runner plans for Crimson Caravan (doing so gets Alice McLafferty and Gloria van ...
Tags: Fallout, New Vegas, Ending, Complete, Perfect, Good, Karma, NCR, Peaceful, Cass, FONV, Conditions, Rose, Sharon, Cassidy, Raul, Arcade, Boone, Veronica, ED-E, Rex, Lily, Followers, Apocalypse, Rangers, Boomers, Fiends, Powder, Gangers, Jacobstown, Kings, Misfits, Novac, Primm, Remnants, Khans, Fallout New Vegas Ending


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